Note:This will be a collection of all the recent updates posted on our Discord and/or social medias. We’ll lead with the newer stuff first, though.
Hello, everyone! We’re here with another progress update. As promised, it’s the one we showed off at TeamBN’s speedrun marathon. A bit of pre-amble: we’ve taken in feedback from our players on our Discord, social medias, etc. to help make the game much better going forward. Demo 5 was a huge step forward for us in many ways, but we still had some “old weight” in parts of the system. We’re aiming to address most if not all of them. Since a lot of this work is system-based, it’s not exactly exciting to show. Good thing we still have a lot more that directly affects the player!
Yar har har! Click to expand and get a copyable link!
Click that Read More for even more goodies! Some of our changes were a bit too big to go on this tiny box!
With Demo 5’s release, we were able to get more visibility on our project, which meant more pixel artists started coming our way! And so, we took the time to re-visit an old friend (though not many of you liked him).
Storog-S/M/G has transformed into Gocha-S/M/G!
The new chip lets you change panels, heal yourself, or give the attack a bit of AOE! You’ll always get 3 capsules, but the effects are randomized and denoted by the coloring of the capsule’s top. Styled after a vending machine, this <u>surprise mechanic</u> should prove much more useful in your play sessions. Legend says something great will happen if you get 3 of the exact same capsules in a row…
Straight-up bullying. Click to get a copyable link!
Most chips are going to be getting some kind of buff. Compare the Backstrike in the current demo to this bad boy. Push effects, potential for 2 hits, combo friendly, yum yum. There’s more on our docket list to show, but we’ll save those for another time. We’ll likely adjust other things our testers were looking to be changed as well. All in due time!
More graphical fidelity.
If you remember the SciLab graphical fidelity update (check the previous news post), then this is just more progress along that same vein. Working on chips, graphical updates, engine tweaks, and much more all at once. The top line of the above image is still going through final improvements, but safe to say it’s coming along nicely.
Android version!
Naturally we didn’t forget about our Android version promises. We’ve made recent progress on it. Above you can see me connecting with me with my phone (red) to my PC save (blue). There’s still work to be done, and naturally the PC version’s system tweaks come first. We don’t like to break our word, but whatever improvements the PC version gets, the Android one will, too. After this post, I need to test a new Android build that Max sent me.
The system work I alluded to lets us also do more interesting features.Take a look at this cool mechanic we brought back from Battle Network 6!
Anyways, that’s pretty much it. Make sure to like/follow/join the community for immediate updates if you aren’t already!