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Demo 5.0.1 + Anti-Cheat
by Winds
on 03/22/18
 
You are viewing an archived post. For historical purposes, its content has remained unchanged from when we migrated web hosts, however, any links, images, or videos included in this post may no longer work as expected or be available.

EDIT: Demo 5.0.1 is once again live. You can find the current download link for it by clicking “Read more” at the bottom of this article. It should be noted also that an attempt to fix Riffman’s chip dealing double damage seems to have broken it again. This will be updated in a later patch.

Apparently an issue with some players being able to save. Currently the download link has been removed. For those who downloaded and replaced the files from build 5.0.0 you can still find the old version on the download page on the sit

Demo Build 5.0.1 was live. For now, you can find it on this news post’s “Read more” section along with the change log for the build.~~

Hello everyone,

It’s come to our attention that there has been claims that our Demo 5 is spyware due to certain anti-cheating methods. This of course is false. While Demo 5.0.0 does contain anti-cheating measurements, none of them will harm the user, or their computer, in any way.

How it works is simple: When the game is not in focus, it will check whatever is currently in focus for an array of words relating to cheating in the <u>Window Title only</u>. If it finds anything that triggers the system, it will crash the game with a random numbered layer message. Anyone with a background in computers/networking with an understanding of netstats or wireshark can check and confirm that it is only that. The only time Demo 5.0.0 sends data anywhere is when battling online, however, as there is no middle-man server for multiplayer, the only data sent is between players and nowhere else.

We realize that the method for the anti-cheating was rather stupid and with poor communication a terrible mistake on our end, for which we are terribly sorry. Going forward with Demo 5.0.1 there will be just a simple sandboxed method of in-game values check to prevent simple cheating, in addition to a disclaimer in the download. Again, we are extremely sorry for this lack of transparency on our part.

We will be releasing a new demo version soon which will remove the aforementioned anti-cheating method, in addition to fixing a few bugs that had been reported previously.

For those curious, the change log for build 5.0.1 can be found by clicking “Read more.”

Demo 5.0.1 Download link

Below is the current change log for build 5.0.1 as of this writing:

  • Took rid of the already mentioned anti-cheating measurement.
  • Fixed issue with the game crashing on RockCube air-push against some enemies.
  • Fixed issue with not all chips in ExtraFolder working (players past the point where ExtraFolder is acquired should visit Folder Menu and re-equip it)
  • Fixed NaviCust tutorial entering infinite dialog loop on an incorrectly place NaviCust Part.
  • Video filters should now work the way as intended.
  • Spreader chip should now trigger the Program Advance with M,N, code
  • Tornado chip’s range in multiplayer is now correct.
  • ChipTrader now does not miss the “” in prize chip’s name
  • Mick’s NPC cloning in Tab’s store fixed
  • Buster hit confirmation SFX added to multiplayer
  • Fixed RiffMan’s chip dealing twice the damage on certain panels
  • Pack chips should no longer exceed 99 copies (if someone has over 99, they should just go use them in Chip Trader)
  • Fixed MegaMan entering infinite message loop when player picks up StampCard exactly as the prelims timer runs out.
  • Fixed bug with walking NPCs still playing walking animation when interacted to.
  • Fixed the crash when player tried to bring Mr.Prog from Airvent Area 2 to 1.
  • Fixed NaviCust parts disappearing when quitting NaviCust without run.
  • Fixed clipping bug with stairs at SciLab.
In addition, the blow are known bugs as of this time that have not yet been addressed:
  • Glitched Thunder chip visual in multiplayer
  • PanelGrab not dealing damage in some cases
  • Screen Pausing Chips freezing the game in multiplayer under certain conditions
  • Glitched chip animation for some chips in multi
  • ElementTrap not getting rid of Lava Panels
  • native support for analog sticks (as a workaround, use Steam Big Picture to configure the gamepad).